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PostPosted: Wed Jun 18, 2014 2:07 pm 
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Grinder
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Emral wrote:
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This is really good Emral. Good job.

Emral wrote:
-Koopa replacement - Floating Swanbot (it has wings!)


May it could be better if it has propellers instead wings.

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I discovered what's castlewars' CC8 level's name by saying random things.
I am a member on reghrhre's forum. I support that, so I put a link.
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<m4sterbr0s>But yeah, some people on the forums need to mature more.


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PostPosted: Wed Jun 18, 2014 2:13 pm 
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Pokey
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Emral wrote:
And that's what I did! Natsu and I collaborated on this (:O) and took a sharp turn to the left for some reason. I dunno what that even did.
Anyways, after adding lots of stuff, we decided to bring it to you.
Here's the Lab Tileset 1.0 in a really cramped screen because in all honesty I really struggled getting everything on there. Not even sure if I managed to. It'll be released soon. This is just to build up some hype. HYPE!
Spoiler: show
Image

What you can see
Spoiler: show
-Goomba replacement - Button Beetle
-Koopa replacement - Floating Swanbot (it has wings!)
-Paratroopa replacement (yeah)
-Bob-Omb replacement - Crawling Explosives
-Spiny replacement - Spiked Tank
-Bullet Bill & Blaster - Bull-ET_Ver. 2.3
-Sign
-Springboard replacement - Lifting gel platform
-Laser
-Robots (Super Metroid)
-Switch
-Switch Block
-?-Block
-Breakable Block
-Used Block
-Message Block
-Moving Platforms
-Checkpoint
-Dragon Coin
-BGOs (Super Metroid)
-KRTDL Degout over Boo
-Sign warning: Death
-Sign warning: Laser
-Light Bridge
-Ceiling Lamp

It looks great, but everything seems to meld together. It makes it hard to see things, especially important things like NPCs. Perhaps a second color that goes well with blue would help?

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PostPosted: Wed Jun 18, 2014 2:20 pm 
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Eerie
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Location: Steelport
Ohno it's the evil Robots from Super Metroid

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<m4sterbr0s>But yeah, some people on the forums need to mature more.
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Join my forum, reghrhre's here too
In Justice we trust !
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PostPosted: Wed Jun 18, 2014 2:23 pm 
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Grinder
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GrätselBüchner wrote:
Ohno it's the evil Robots from Super Metroid


You don't say!

Emral said that there are those robots.

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Welcome to the hell...
My project: The Star of Subcon
My channel
I discovered what's castlewars' CC8 level's name by saying random things.
I am a member on reghrhre's forum. I support that, so I put a link.
Below other links of forums I support.
Knux's forum
SMBXtreme forum
<m4sterbr0s>But yeah, some people on the forums need to mature more.


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PostPosted: Wed Jun 18, 2014 2:38 pm 
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Grinder
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Christian07 wrote:
Emral wrote:
Emral wrote:
-Koopa replacement - Floating Swanbot (it has wings!)


May it could be better if it has propellers instead wings.

Forgot to mention that it doesn't use them. I was spriting a shell-like texture and noticed that it looked like wings. Mind blown.
Bomber57 wrote:
It looks great, but everything seems to meld together. It makes it hard to see things, especially important things like NPCs. Perhaps a second color that goes well with blue would help?

So far I haven't had problems with seeing stuff. But when I do I shall immediately spend 2 weeks thinking about a cyan-like colour.
GrätselBüchner wrote:
Ohno it's the evil Robots from Super Metroid

Recoloured, restyled!

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PostPosted: Wed Jun 18, 2014 2:43 pm 
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Location: Russia
My new RIP.
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PostPosted: Wed Jun 18, 2014 2:45 pm 
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Paintland wrote:
My new RIP.
Spoiler: show
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Jokes aside...

It looks good, but very generic, that's not bad though.

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Elloss, Conellossus, ConXus, Magna DominXus, and Blue Greed.

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PostPosted: Wed Jun 18, 2014 2:46 pm 
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Grinder
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Wow, that Mushroom graphic looks amazing at best. I like the overall tilesets though but the Mushroom Platform is currently the best thing on that screenshot, @Paintland.

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PostPosted: Wed Jun 18, 2014 2:48 pm 
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Grinder
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bossedit8 wrote:
Wow, that Mushroom graphic looks amazing at best. I like the overall tilesets though but the Mushroom Platform is currently the best thing on that screenshot, @Paintland.

I disagree. The contrast on it is too low to fit with the high-contrast grass. I think the grass and texture are really well done, though.

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PostPosted: Wed Jun 18, 2014 2:53 pm 
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Grinder
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Emral wrote:
I disagree. The contrast on it is too low to fit with the high-contrast grass. I think the grass and texture are really well done, though.
Everyone has opinions you know. Just saying.

Old Memory Content:



Original Link: http://www.youtube.com/watch?v=WZsR_xXSptQ

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You can ask me via private message if you want a video request on SMBX custom levels, projects, episodes and so on.

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