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 Post subject: Re: Secrets in SMBX
PostPosted: Wed Jun 04, 2014 8:09 am 
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Fighter Fly
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Joined: Sun Dec 29, 2013 7:10 am
Posts: 70
h2643 wrote:
I pretty much tested almost everything and can say now:
litchh wrote:
Can these NPCs be attached to other like conveyor belts?

Yes, those NPC's are working with everything (like Death event and Attach to Layer too, etc.).
Spoiler: show
Image
Image

Lol, I asked about inverted process.
Can I attach them to any other NPC as a part of attached layer?


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 Post subject: Re: Secrets in SMBX
PostPosted: Thu Jun 05, 2014 4:10 am 
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Mega Mole
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Joined: Sat Dec 21, 2013 8:23 am
Posts: 272
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If it's possible to do with any other NPC, then I think yes.
FanofSMU, those NPC's won't move if they will be in Egg, Bubble or Grass (Buried), but they will be able to move, if Lakitu will throw them.

AND NPC DOES HURT YOU, IF YOU DIDN'T KNEW THIS SOMEHOW.

Edit 05.06.2014:
Just tested this NPC with Notepad codes, NPC works with them too. Also "nohammer=0" doesn't working to this NPC, that means this code is fake for real.

PLEASE FORGIVE ME FOR MY "NPC's" MISTAKE. IT'S "NPCs".

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<Knux> h2643 the super computer
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 Post subject: NPC-0
PostPosted: Mon Jul 21, 2014 12:33 pm 
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Mega Mole
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Joined: Sat Dec 21, 2013 8:23 am
Posts: 272
Location: Ukraine (Украина)
Double post, yay.

I finally found a way on how to get an NPC-0.
So all you need to do, is to place an empty Herb in a level:
Spoiler: show
Image

Then grab it:
Spoiler: show
Image

And vuala, you got it!

As a proof, after that small experiment, I decided to test this NPC with LunaDLL. Here's the code I used:
NPCMemSet,0,0xE2,1,0,0,w
It will change NPC-0 to NPC-1 (to SMB3 Goomba).

And here's the result, after I grabbed it, even with the custom graphics, it's empty (invisible), but when I kicked it, Mario stomped it immediately and its effect was seen (if I remember correctly):
Spoiler: show
Image


So um, yeah. Maybe I will test it with Koopa Troopa and some other NPCs too, later.

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<Knux> h2643 the super computer
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redigit_is_cool


Last edited by h2643 on Mon Jul 21, 2014 12:41 pm, edited 3 times in total.

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jul 21, 2014 12:35 pm 
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Boom Boom
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Joined: Sun Dec 22, 2013 1:01 pm
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Did you ever try attaching it to a layer or Parakoopa?

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jul 21, 2014 12:38 pm 
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Mega Mole
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Not yet. Not sure if that is even possible.

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<Knux> h2643 the super computer
Spoiler: show
Image
redigit_is_cool


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