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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 7:40 am 
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I wasn't saying that you never tested the secret NPCs with deadweight NPCs, I was saying that Thwomps don't kill NPCs, and you might have misremembered such an occurrence by having seen deadweight NPCs kill other NPCs. Maybe you saw a deadweight NPC sprite-swapped to look like a Thwomp; I don't know. My point is that if the Thwomps DID kill the secret NPCs, it would be a first.

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 8:53 am 
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Yeah probably. Well thanks for the note, I just edited my post! Also, forgot to say, Purple Yoshi's ground pound can't defeat that secret NPC too.

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 2:38 pm 
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Can these NPCs be attached to other like conveyor belts?


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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 2:45 pm 
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Does the dead frozen NPCs have an effect? (Maybe try putting in an effect after the last known effect?)
Also could you please try more BGOs, background, and blocks past the known ones?
It seems like a coincidence that there are 300 NPCs. Maybe when he picked up the 1.2.2 code to add more NPCs, Redigit newly defined 300 npc behaviors, and he just never used the last 8.

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 2:54 pm 
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litchh wrote:
Can these NPCs be attached to other like conveyor belts?

Can't understand what you mean, sorry.
FanofSMBX wrote:
Does the dead frozen NPCs have an effect?

I don't think so. When that NPC is defeated it creates "Yoshi's Stomp" or "Spin Jump's Stomp" sound.
FanofSMBX wrote:
Also could you please try more BGOs, background, and blocks past the known ones?

Well I don't know how to do that. I tried to find more NPC's with LunaDLL, but I'm not sure how to do that with blocks, BG's and BGO.

Sorry if somebody didn't understand what I said (bad english).

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 3:15 pm 
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h2643 wrote:
litchh wrote:
Can these NPCs be attached to other like conveyor belts?

Can't understand what you mean, sorry.


He mean if the attach to layer works on those NPCs.

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 3:19 pm 
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Ah that, Idk, I will test this with layers tomorrow too, then.

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 3:26 pm 
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What happens if Lakitu throws them?

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 Post subject: Re: Secrets in SMBX
PostPosted: Mon Jun 02, 2014 4:46 pm 
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Chad wrote:
If you put stars in bubbles, you can trick the star counter in hub games. You could have, say, 2 normal stars and one star in a bubble, and getting all three will make the star counter read as 3/2. It might be a little mean if unindicated, but if you give players a hint that there might be additional secrets, it could be a fun concept to work with. It could convey a feeling of going beyond 100%, sort of.

Would putting a dummy star in an unused section make it read 3/3?
Edit: oops this is in the same thread

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 Post subject: Re: Secrets in SMBX
PostPosted: Wed Jun 04, 2014 6:38 am 
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Just delete this second post, FanofSMU.
---
I pretty much tested almost everything and can say now:
litchh wrote:
Can these NPCs be attached to other like conveyor belts?

Yes, those NPC's are working with everything (like Death event and Attach to Layer too, etc.).
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FanofSMBU wrote:
What happens if Lakitu throws them?

Lakitu will throw them like he throws other enemies, but the NPC won't be able to move (I don't really know why).

Found some other things:
If your Pink Yoshi will eat those NPC's, he will spit out veggies, of course:
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If that NPC is buried, it won't defeat itself if Mario will kick it on another same NPC. It also won't move (? (must test it))
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Forgot to say, destroyed Frozen NPC will give you 100 points too:
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If you will select the NPC from the time, when you playing the level, you'll see this error:
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Element '294' because I tested this with NPC-294.

If Bubble, in which the NPC, is popped, NPC will fall down and won't move (?(must test it).
If the Egg, in which the NPC, is destroyed, NPC won't move.
Also, if you will set the NPC though "Advanced" tab to something, it still will act the same as it acted before.

So, the only thing to do, is to test those NPC's with Notepad and some other things, which are stated above.

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