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PostPosted: Thu Jun 12, 2014 12:30 pm 
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Cecil
Cecil
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Joined: Sun Dec 01, 2013 2:16 pm
Posts: 759
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What do you mean too early. It's been three months since I launched Contest 7. And now is a perfect time to start the contest as most of us are on vacations!

The submission period is over and we got over 70 entries! I've sent the levels to the judges and we're expecting to be all done by 20th of July. Until then!

Judges

Will bold those who have submitted their reviews.
  • bossedit8
  • Chad
  • Emral
  • Quill
  • TNTtimelord

Rules

  • You may only submit one level.
  • You must submit the level before the deadline.
  • It has to be made by you and you alone.
  • The level must be complete and completeable.
  • The level has to end with a Star (or the exit can be anything but a Star must be obtained in order to reach it). It can have an additional secret star but no more than two stars in total. This is for my convenience when I build Tower of Biased.
  • The level can't end the game.
  • Do not use music that goes beyond 6 minutes.
  • Please make sure none of the NPC codes have decimal values. They cause problems and slow down the judging/TOB progress significantly.
  • You may not reveal any details about the level to the public before the judges are done judging all the levels. This includes showing screenshots of the level prior to this announcement. You may not submit a level that you've posted screenshots of, or videos for that matter.
  • LunaDLL isn't allowed as it's still a bit too complicated to the majority and those who know how it works would be in an advantage.
  • By submitting a level you agree that it will be in Tower of Biased 7.

And yes, as long as the level meets these criteria, you may submit a level that you prepared earlier. Participants who fail to obey these rules will be disqualified.

How it will be run

You'll submit a level (that meets the criteria stated under Rules) before the deadline, and after that the judges will take a week or so reviewing them. Each level will have a score on a scale of 0.00-10.00 and will be given a short review from all the judges. This time to make sure everyone gets the same amount of reviews, I will act as a back-up judge who will judge the levels that one of the judges can't review for some reason. The development for Tower of Bias 7, the episode that connects every submission, will also have started at this point. The prize? The same old fame and glory. I know previously individual users have promised the winners prizes but ultimately they never do.

How to submit a level

  • Put your level in a ZIP along with the optional custom graphics folder and custom music.
  • Please don't put the files in another folder before archiving because I will have to move them out afterwards and that's more unnecessary work for me.
  • You may include a readme with tips, credits etc. if you want.

      LIKE THIS

      ImageImage

    • Archive your level as shown above. Don't put the level, music or the possible readme inside the custom graphics folder as I have to move it out and it slows down the process unnecessarily. Make sure the custom graphics folder and the level have the exact same name as otherwise the custom graphics won't display in the level.
    • Give your level a unique name. Don't name it "Level" or "Contest" as that just makes organizing the levels a pain and at worst levels will get overwritten because they have the same names.
    • Name the custom music as shown above. Here's an example. If it's the desert theme from New Super Mario Bros. Wii, don't name it "Desert" or "Custom music" because it could overwrite an existing custom music with the same name when I pack the levels for the judges. Renaming songs and then making sure they still work in the correct levels is extremely time-consuming. So do this instead: name it nsmbw-desert.mp3. That's a great way to prevent overwrites, and if somebody happens to use the same music, the overwrite is actually beneficial as the double song will be eliminated and the package size will be reduced.
    • Don't name your readme just "Readme" either because, again, that'll definitely cause overwrites. Put the name of your level in the beginning of the name as shown above.
    • Please name the .zip after the level, too.
  • Don't put your name on any of the files.
  • Send your level to me in a Private Message. I will direct them to the judges.

The deadline

July 12, 22:00 GMT/UTC.

also wind will hand the winner a Landmark 1 Week Closed Beta key. landmark game site https://www.landmarkthegame.com/about-landmark

Participants

Those who submitted are bolded.

Valtteri
bossedit8
Emral
Quill
Murphmario
GrätselBüchner
Bomber57
LitDude
GLuigiX
Ignoritus
Raster
qig
Ragont
castlewars
Darkonius Mavakar
Frozen Rex
Chris900J
Christian07
Kep
zlakerboy357
bulletbill43
xtremegamer51
Bullet Bill
Wind
SuperMario7
Blueoak
Aeon Wisp
Dragonmaster146
DarkMatt
sezixor
Sux
SnifitGuy
moemoe02
beanluv
MECHDRAGON777
Nien
ElTipsa
Knux
deadfish
Pivot40Channel
Beyond
Shinbison-Kof
FireLink
SMBXxer
The8bitmushroom
Star
reghrhre
HealthyMario
RozajAlMubarak
DimitrisPowerSeven
SuperWingedYoshi
caiozk
Mudkip
8flight
Sednaiur
Getlucky12341
Kingbowser112
JangoFred
mariogeek2
MechaLxNiiur
Willhart
litchh
Kuribo
HenryRichard1234
alexdk1
Thetoxicminecrafter1
Zant
kchunming925364
schm2000
Shy-Guy
andregemeo23
pyroslasher
AirShip
Epoch
dark old x
Hawkeyeone
Gintoki
Imaynotbehere4long
RoundPiplup
Sakke
Bryux
Jarckius
SuperMarioBuider16
Kyo
fireflowerhour
Vanishing Bulborb
TNTtimelord
h2643
MidiGuyDP
crusher169
GameClip477
Dollarluigi
FanofSMBX
Vinyl

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Valtteri
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I also have a graphics pack now! viewtopic.php?f=31&t=1386
YouTube channel: http://www.youtube.com/user/ValtteriValtteri24


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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:32 pm 
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Nipper Plant
Nipper Plant
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Joined: Fri Dec 20, 2013 8:07 pm
Posts: 746
Location: Smbxville, Murphmario's House
I join. This time I will try to get my level in.

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Lol, this is when Mega Man gets serious:
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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:33 pm 
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Eerie
Eerie
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Joined: Sat Dec 21, 2013 5:23 am
Posts: 938
Location: Steelport
Count me in this time you lazy bagel.

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<m4sterbr0s>But yeah, some people on the forums need to mature more.
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Join my forum, reghrhre's here too
In Justice we trust !
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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:35 pm 
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Pokey
Pokey
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Joined: Sat Dec 21, 2013 12:54 pm
Posts: 242
I'll join even though this is too goddamn early.

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Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes.

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<pixels> this forum has enough keys to solve SMW twenty times over


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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:37 pm 
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Volcano Lotus
Volcano Lotus

Joined: Tue Dec 31, 2013 4:43 pm
Posts: 501
Location: Valtteri's Timezone
i want my name TO BE IN FIRST POST YOU AWESOMENESS GUY

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eric in miiverse???maybe (in real video)
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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:39 pm 
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Nipper Plant
Nipper Plant
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Joined: Fri Dec 20, 2013 8:07 pm
Posts: 746
Location: Smbxville, Murphmario's House
LitDude wrote:
i want my name TO BE IN FIRST POST YOU AWESOMENESS GUY


Not happening; I posted first.

Also, I hope the levels are not as bad as "Block Bollocks".

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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:39 pm 
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Mega Mole
Mega Mole
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Joined: Sun May 25, 2014 7:01 am
Posts: 271
Location: Germany
Oh my, yes, I'm definitely in.

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<Yoshibrothers> how about we never fucking mention beyonce here again so I don't beat your head in with a cinder block

Quill wrote:
-.-


Join our channel #teatime on IRC, we're on the same network as the SMBX channel
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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:42 pm 
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Joined: Sun Dec 01, 2013 2:16 pm
Posts: 103
I'll fight you all.


Still disappointed that LunaDLL is banned though. I don't see how "knowing how to use the tools provided to you" is really an unfair advantage, and basically anyone can learn to use LunaDLL if they're willing to put in the effort.


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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:42 pm 
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Koopa Shell
Koopa Shell

Joined: Fri Dec 20, 2013 1:35 pm
Posts: 637
Have you learned nothing from the previous contests?

I'll participate and I hope I'll get the first place, so put me on the list.


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 Post subject: Re: Level Contest 8
PostPosted: Thu Jun 12, 2014 12:42 pm 
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Grinder
Grinder

Joined: Mon Jan 20, 2014 1:58 pm
Posts: 1055
Murphmario wrote:
Also, I hope the levels are not as bad as "Block Bollocks".

There were 79 levels better than block bollocks last time.

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