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PostPosted: Thu Apr 17, 2014 12:50 pm 
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After i have read a Topic from MECHDRAGON777 about the Level-Limit of 400, i have decided to check for all the different Limits of the Worldmap-Editor.
And here they are now, double-checked and counted for sure:

Maximum number of Tiles (only Tiles are counted, no matter how big they are): 20.000 tiles (you can fill up more than 40 fully filled Screens with 1x1 scale Tiles)

Maximum number of Paths : 2.000 Paths (so one can say, if you will use 150 Levels in your Episode, you have about 13 Path-Tiles to pleace for each of them)

Maximum number of Music-Boxes: 1.000 (when placing the 1.001 ones, it will cause an Runtime Error 9!)

Maximum Number of Sceneries (no matter how big they are): 5.000 Sceneries (they should be enough to greatly design a bigger sized Worldmap without spacing it out too much)

Maximum number of Levels (already found out by MECHDRAGON777 before): 400 Levels (you never should hit this Limit, i guess ;-) )


With the Exception of the Music-Boxes, everything can be placed to their Limits without crashing the Editor. I hope this Informations are of any Use.

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PostPosted: Thu Apr 17, 2014 1:10 pm 
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Sednaiur wrote:
With the Exception of the Music-Boxes, everything can be placed to their Limits without crashing the Editor.


Uhm, why with the exceptons of the music boxes? I can't understand this.

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PostPosted: Thu Apr 17, 2014 1:14 pm 
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Christian07 wrote:
Sednaiur wrote:
With the Exception of the Music-Boxes, everything can be placed to their Limits without crashing the Editor.


Uhm, why with the exceptons of the music boxes? I can't understand this.


By this i mean, when you reach the Limit of 1.000 Musics, you still can place more Music Boxes, what will crash SMBX instantly with the Runtime Error 9.
But when you reach the Limit of any other Things like Paths or Tiles, you cannot place more of it, so there will be no Crash.

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PostPosted: Thu Apr 17, 2014 1:15 pm 
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Sednaiur wrote:
Maximum number of Music-Boxes: 1.000 (when placing the 1.001 ones, it will cause an Runtime Error 9!)
I know why it does that and not with anything else. It is because it is a object that is normally forever at the foreground during the Editor (In Game it is invisible but it has a trigger and so on in it) and it causes more Subscription than anything else that is not complete in the foreground and triggering causes.

Now we finally know what our limits can be at the World Map Editor. Very nice.

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PostPosted: Thu Apr 17, 2014 4:44 pm 
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This is useful as the world editor doesn't have a debugger like the level editor. Stickying.

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PostPosted: Fri Apr 18, 2014 3:37 am 
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Also I found that the limit to the number of stars you can have in an episode is 9999. As soon as you add a 5th digit it crashes the editor, as I once experimented with.

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PostPosted: Fri Apr 18, 2014 5:12 am 
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castlewars wrote:
Also I found that the limit to the number of stars you can have in an episode is 9999. As soon as you add a 5th digit it crashes the editor, as I once experimented with.

Why would someone even have 9999 stars in a episode that would take over 10 years.

Well i guess this is usefull for many Project Creators.

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PostPosted: Fri Apr 18, 2014 9:56 pm 
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Hope this will be put to a good use. How did you calculate it?

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PostPosted: Sat Apr 19, 2014 1:55 am 
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FutureNyanCat2014 wrote:
Hope this will be put to a good use. How did you calculate it?
Maybe he wants to try how many tiles you can put in and also counts the whole stuff he putted in.

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PostPosted: Sat Apr 19, 2014 9:49 pm 
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Sednaiur wrote:
After i have read a Topic from MECHDRAGON777 about the Level-Limit of 400, i have decided to check for all the different Limits of the Worldmap-Editor.
And here they are now, double-checked and counted for sure:

Maximum number of Tiles (only Tiles are counted, no matter how big they are): 20.000 tiles (you can fill up more than 40 fully filled Screens with 1x1 scale Tiles)

Maximum number of Paths : 2.000 Paths (so one can say, if you will use 150 Levels in your Episode, you have about 13 Path-Tiles to pleace for each of them)

Maximum number of Music-Boxes: 1.000 (when placing the 1.001 ones, it will cause an Runtime Error 9!)

Maximum Number of Sceneries (no matter how big they are): 5.000 Sceneries (they should be enough to greatly design a bigger sized Worldmap without spacing it out too much)

Maximum number of Levels (already found out by MECHDRAGON777 before): 400 Levels (you never should hit this Limit, i guess ;-) )


With the Exception of the Music-Boxes, everything can be placed to their Limits without crashing the Editor. I hope this Informations are of any Use.


Thank you for the credits! I said there was a tile limit from 19,000 to 22,000, so thank you for finding the exact limit! I will tell you this though, I used up every one of these limits in 1 map! I know longer have the World map to proof it, but I tried to recreate the "Zelda II" World map in SMBX! Looks like you beat me to it for posting the true tile and path limits! I knew of them, but never the exact number, so thank you very much!

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