After i have read a Topic from MECHDRAGON777 about the Level-Limit of 400, i have decided to check for all the different Limits of the Worldmap-Editor.

And here they are now, double-checked and counted for sure:

Maximum number of Tiles (only Tiles are counted, no matter how big they are): 20.000 tiles (you can fill up more than 40 fully filled Screens with 1x1 scale Tiles)

Maximum number of Paths : 2.000 Paths (so one can say, if you will use 150 Levels in your Episode, you have about 13 Path-Tiles to pleace for each of them)

Maximum number of Music-Boxes: 1.000 (when placing the 1.001 ones, it will cause an Runtime Error 9!)

Maximum Number of Sceneries (no matter how big they are): 5.000 Sceneries (they should be enough to greatly design a bigger sized Worldmap without spacing it out too much)

Maximum number of Levels (already found out by MECHDRAGON777 before): 400 Levels (you never should hit this Limit, i guess

)

With the Exception of the Music-Boxes, everything can be placed to their Limits without crashing the Editor. I hope this Informations are of any Use.

Thank you for the credits! I said there was a tile limit from 19,000 to 22,000, so thank you for finding the exact limit! I will tell you this though, I used up every one of these limits in 1 map! I know longer have the World map to proof it, but I tried to recreate the "Zelda II" World map in SMBX! Looks like you beat me to it for posting the true tile and path limits! I knew of them, but never the exact number, so thank you very much!