NOTE: You are browsing an archive of the Super Mario Bros. X forums from July 21, 2014.

Super Mario Bros. X Forums

Forums for SMBX
It is currently Fri Apr 20, 2018 8:07 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
PostPosted: Tue Jul 15, 2014 7:33 am 
Offline
Lakitu
Lakitu
User avatar

Joined: Tue Dec 24, 2013 3:23 pm
Posts: 438
Location: Florida
XerX wrote:
You open text files that correspond to the npc assigned to it. Example would be npc-1.txt would be the npc code for the goomba in your level folder. If there is no text file, just make an empty one and name it npc-## (replace ## with the npc number) and open it in the editor. The image to the right will only appear if you have a graphic for it in the level folder.


Actually you can make a new one and do a "save as" and save it as the npc-##.txt

_________________
<BTB> but we arent gonna respect the fact he asked us not to post smbx anywhere



Top
 Profile  
 
PostPosted: Tue Jul 15, 2014 3:35 pm 
Offline
Lakitu
Lakitu
User avatar

Joined: Tue Dec 24, 2013 3:23 pm
Posts: 438
Location: Florida
Mikepjr wrote:
Gotcha... kinda irritated at how custom things are set up.. i end up copying a LOT of graphics for each level just to do all my custom stuff.. each world should have some how had it's own graphics files at least for like.. players and NPCs.


Also, if you want episode-wide custom graphics, just put them in the directory that has your .lvl/.wld files

_________________
<BTB> but we arent gonna respect the fact he asked us not to post smbx anywhere



Top
 Profile  
 
PostPosted: Tue Jul 15, 2014 11:34 pm 
Offline
Spiny
Spiny
User avatar

Joined: Mon Jun 16, 2014 1:55 am
Posts: 43
I don't think i have figured out everything yet when it comes to that.
I do know i am having issues with editing the SMB3 koopa.
I changed him into a larger sprite, both for regular movement as well as when hit and turned into a shell.
But for some reason in shell form no matter if the shell is moving around or not or in Mario's hands, it just constantly spins.
Did i do something wrong there?


Top
 Profile  
 
PostPosted: Tue Jul 15, 2014 11:36 pm 
Offline
Boom Boom
Boom Boom
User avatar

Joined: Sun Dec 22, 2013 1:01 pm
Posts: 1629
Mikepjr wrote:
I don't think i have figured out everything yet when it comes to that.
I do know i am having issues with editing the SMB3 koopa.
I changed him into a larger sprite, both for regular movement as well as when hit and turned into a shell.
But for some reason in shell form no matter if the shell is moving around or not or in Mario's hands, it just constantly spins.
Did i do something wrong there?

Does that shell have added frames?

_________________
My graphics pack!
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Image
Image


Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 1:26 am 
Offline
Spiny
Spiny
User avatar

Joined: Mon Jun 16, 2014 1:55 am
Posts: 43
Actually less frames, only 3.. could that be it?


Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 8:32 am 
Offline
Lakitu
Lakitu
User avatar

Joined: Tue Dec 24, 2013 3:23 pm
Posts: 438
Location: Florida
Mikepjr wrote:
Actually less frames, only 3.. could that be it?


Yep that's it. I believe Koopa shells need to have the same exact amount of frames in order for them to behave proper in game.

_________________
<BTB> but we arent gonna respect the fact he asked us not to post smbx anywhere



Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 8:56 am 
Offline
Spiny
Spiny
User avatar

Joined: Mon Jun 16, 2014 1:55 am
Posts: 43
What if i added directions to it? Like it looks different going left and right? That an issue to?


Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 9:13 am 
Offline
Grinder
Grinder
User avatar

Joined: Fri Dec 27, 2013 8:36 am
Posts: 1139
Location: Italy. I must say other?
Mikepjr wrote:
What if i added directions to it? Like it looks different going left and right? That an issue to?


That's an issue only if you forgot to add "framestyle=1" to the NPC code, I guess.

_________________
Welcome to the hell...
My project: The Star of Subcon
My channel
I discovered what's castlewars' CC8 level's name by saying random things.
I am a member on reghrhre's forum. I support that, so I put a link.
Below other links of forums I support.
Knux's forum
SMBXtreme forum
<m4sterbr0s>But yeah, some people on the forums need to mature more.


Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 9:14 am 
Offline
Lakitu
Lakitu
User avatar

Joined: Tue Dec 24, 2013 3:23 pm
Posts: 438
Location: Florida
Mikepjr wrote:
What if i added directions to it? Like it looks different going left and right? That an issue to?


I'm actually not sure about that. There's only one way to find out. Try it with the same amount of frames and left and right directions and then see what happens.

Actually, I'm curious about the config you have. Open it up in the NPC Editor and post a screenshot here so I can see :3

_________________
<BTB> but we arent gonna respect the fact he asked us not to post smbx anywhere



Top
 Profile  
 
PostPosted: Wed Jul 16, 2014 12:13 pm 
Offline
Spiny
Spiny
User avatar

Joined: Mon Jun 16, 2014 1:55 am
Posts: 43
Sure thing.
Image
I am making these enemies from Congo's Caper, but for some reason after i hit them, they sit and spin on the ground.. or rather.. animate.. and when i pick it up, they still sit there animating. It's the darnedest thing.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Back to Super Mario Bros. X