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PostPosted: Sun Jul 20, 2014 3:56 am 
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Bit
Bit
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Joined: Sat Dec 21, 2013 5:30 am
Posts: 145
Location: Australia
Wohlstand wrote:
Hey guys!
This is a new first for the project, with the editor rendering a world map for the first time.
Image
It's currently crappy and is read only. Along with also needing a lot of work to allow normal writing and editing of a file.


Nice work on the World Map render, I can't wait to test this out once you get it working. It's good to see promising work coming out of this. Good luck with the rest of the World Map coding!

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PostPosted: Sun Jul 20, 2014 4:00 am 
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Pokey
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Joined: Tue Feb 11, 2014 5:44 pm
Posts: 223
Location: Moscow, Russia
Squishy Rex wrote:
Nice work on the World Map render, I can't wait to test this out once you get it working. It's good to see promising work coming out of this. Good luck with the rest of the World Map coding!

Thanks! You always can download unstable version from laboratory, now world-map reading version available in them ;)
http://engine.wohlnet.ru/docs/_laboratory/
Don't forgot back-up your stable copy

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My engine's project links:

My Media:
Spoiler: show
Pure HQ Music Pack for SMBX http://engine.wohlnet.ru/docs/Music/ (Chiptune RIP)
SMBX OPL Sound pack http://engine.wohlnet.ru/docs/Sounds/SMBX_OPL/ (Created with Yamaha OPL chip and MIDI files)


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 Post subject: Re: My Research of SMBX
PostPosted: Sun Jul 20, 2014 4:11 am 
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Bit
Bit
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Joined: Sat Dec 21, 2013 5:30 am
Posts: 145
Location: Australia
No problem, I'll pop over to your forum and take a look at it. Hopefully, once an SMBX equivalent is finished we can really expand on what it is now and really make good use out of PlatGEnWohl's mechanics to beef up the World Map system.

_________________
Squishy Rex's CGFX Pack v1.5 UPDATE:
Over 30MB of custom GFX!

Image
OUT NOW!
Image
Coming Soon!
Image
To show your support add any of these Userbars to your Signature!

"Time for adventure!" - Captain Toad


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 Profile  
 
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