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PostPosted: Tue Feb 04, 2014 9:41 am 
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Cecil
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Not nearly everyone knows about this thing. Basically, it lets you do all sorts of neat stuff you couldn't do with 1.3. It requires scripting skills and I personally haven't got into it but I sure hope people here start taking advantage of it and realize the possibilities this module gives you. To my knowledge, the only person here who's using the thing for his episode is the zlakerboy guy who used it to create a Double Cherry power-up. Correct me if I'm wrong.

I found these two threads on Raocow's Talkhaus, the first one being a help thread that includes a godlike tutorial, they say, and the second link just being some older thread. Experiment! Great things can be done with it, I think!

http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271
http://talkhaus.raocow.com/viewtopic.php?f=44&t=13469

Videos:

Spoiler: show


A Super Mario Bros. X Thing uses LunaDLL, too.

Download
Installer

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I also have a graphics pack now! viewtopic.php?f=31&t=1386
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PostPosted: Tue Feb 04, 2014 10:24 am 
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Koopa Shell
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Location: Italy, that's all you'll know. perv.
This is really interesting, pheraps a brand new .exe with more customizability will come?

just wondering

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PostPosted: Tue Feb 04, 2014 10:30 am 
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Birdo
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I have it and it's preety useful. You guys should download it..

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PostPosted: Tue Feb 04, 2014 10:32 am 
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Grinder
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I tried using it before, but the ASMBXT exe is marked as a virus to my pc and my antivirus program wouldn't let me start it and thus I couldn't use it to modify my levels. (I've had added stuff like a mystery house timer, custom music and sound effects, etc.)

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PostPosted: Tue Feb 04, 2014 11:41 am 
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Fighter Fly
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When I tryed to play ASMBXT, game crashed on some levels. I guess SMBX crashes with any modified level on my PC.


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PostPosted: Tue Feb 04, 2014 8:13 pm 
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Pokey
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Location: Steam, playing dota or something
I'm pretty sure ASMBXT used it, yes. You had to get their own exe for it if I recall.

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PostPosted: Wed Feb 05, 2014 12:04 am 
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Goomba
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Yes, LunaDLL only works with the ASMBXT executable. A few levels do use It in the game, and they're certainly worth checking out.


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PostPosted: Wed Feb 05, 2014 8:31 am 
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Fighter Fly
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Joined: Fri Dec 20, 2013 3:28 pm
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Location: Planet Earth
it would be good if somebody makes a download link of asmbxt.exe but with smbx 1.3.0.1 graphics. that way lunadll would be a global thing and we won't need to have two exes.

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Join my forum now! It has a download link of all the older SMBX versions (from 1.0 to 1.2.1) along with a tutorial of how to use LunaDLL!


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PostPosted: Thu Feb 06, 2014 1:36 pm 
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Bit
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Location: DON'T PM me. Post your questions in the help thread so that others may benefit from the answers.
Chill Pingu wrote:
it would be good if somebody makes a download link of asmbxt.exe but with smbx 1.3.0.1 graphics. that way lunadll would be a global thing and we won't need to have two exes.


Yes the .exe is kind of a problem, because it has a lot of stuff that's aimed at ASMBXT only. So if you want to use it, you might end up with some hardcoded graphics you don't want, changed cheat codes, etc. If someone could "undo" the asmbxt.exe changes back to the old hardcoded graphics and stuff, that'd be very helpful.

For whoever's having problems with virus warnings, you should set an exception for the .exe in your virus scanner program. The way lunadll works is I basically inserted 3 hooks right into the middle of SMBX which jump to LunaDLL.dll each time the game processes a new frame. I also changed the dll import table but left the old one in there (unpointed to) and virus scanners find that really suspicious. This is similar to how a virus might modify a program to hijack it, so some bad scanners can think it's actually a virus.

Here's some videos of weird stuff you can do with it:
https://www.youtube.com/watch?v=oT-B6VN8gmI
https://www.youtube.com/watch?v=KFEJg0NY7MM
https://www.youtube.com/watch?v=uVu_IwuNyxM
https://www.youtube.com/watch?v=b8GLzKGM74Y
https://www.youtube.com/watch?v=jtgi4JubJk4

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PostPosted: Thu Feb 06, 2014 4:49 pm 
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Dark Knight
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Are you Kil? Welcome, and great job on this.

How is LunaDLL coded? Were you able to grab object/class data from SMBX?


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