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PostPosted: Mon Jul 21, 2014 1:13 pm 
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Grinder
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Joined: Fri Dec 27, 2013 8:36 am
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Location: Italy. I must say other?
Kyo wrote:
Christian07 wrote:
That Phanto is really good, but if that's too difficult to code it, then I'll use layers and events.

Good luck with doing something that the engine does not even support.


I just did it a lot of times.

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PostPosted: Mon Jul 21, 2014 1:16 pm 
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Pokey
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I'd like to see how. It doesn't even work. There is no event that toggles when a npc is carried or not.

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PostPosted: Mon Jul 21, 2014 1:22 pm 
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Grinder
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Location: Italy. I must say other?
I used the SMB1 Axe. This NPC is useful for a lot of things.

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Welcome to the hell...
My project: The Star of Subcon
My channel
I discovered what's castlewars' CC8 level's name by saying random things.
I am a member on reghrhre's forum. I support that, so I put a link.
Below other links of forums I support.
Knux's forum
SMBXtreme forum
<m4sterbr0s>But yeah, some people on the forums need to mature more.


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PostPosted: Mon Jul 21, 2014 1:51 pm 
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Pokey
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Joined: Fri Dec 20, 2013 3:12 pm
Posts: 235
Location: Germany
If you drop the key the phanto wouldn't stop, that's why it's cool erikson did this. You can finally use phantos that are loyal to SMB2's physics.

_________________
"Inherited will. The destiny of the age and the dream of its people. These will not be stopped. As long as people continue to pursue the meaning of freedom, they will never cease to be."


NNID & Skype: Xx1Kyo (If you're going to send me a friend request in any of those, make sure I can recognize who you are or I'll decline.)
Correct pronouncement of my name: Key - o
<wingedblueyoshi> do you even logic

Since I am an attention-horny pig, I'll advertise my project in my signature from now on.


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