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PostPosted: Thu Jun 05, 2014 9:33 am 
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Joined: Fri Dec 27, 2013 8:36 am
Posts: 1139
Location: Italy. I must say other?
Also, where is the clash apart the SMB2 grass NPC on the castle (SMB2 grass NPCs were in castles in SMB2 too) ?

Welcome to the hell...
My project: The Star of Subcon
My channel
I discovered what's castlewars' CC8 level's name by saying random things.
I am a member on reghrhre's forum. I support that, so I put a link.
Below other links of forums I support.
Knux's forum
SMBXtreme forum
<m4sterbr0s>But yeah, some people on the forums need to mature more.

PostPosted: Tue Jul 15, 2014 8:06 pm 
Koopa Troopa
Koopa Troopa
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Joined: Sun Jan 05, 2014 9:43 pm
Posts: 25
Location: I have left the forum.
ACTUALLY, the use of multiple games' graphic styles could be good if you used different styles for different planets! Not saying the colors should clash, but if used like I said, it could make each planet seem more independent from others than just "grass planet here, desert planet here... THERE we go! A galaxy that is somehow all based on SMW!" I usually tend to like well-working innovation.

However, I'm seeing SMB1 bricks and blocks on a SMW grass planet, SMB2 grass everywhere, and personally, this isn't a good use of multiple styles. I'd stick with SMB3 and SMW if using this sort of technique. I'd also make sure to note the purpose of using the technique in the post.

Also, no, custom graphics are never necessary, they just help put an impression upon the style. I admit, most times they are needed to make the level as best as it can be, but are they needed to make the level? No, no they are not.

Ahoy thar, I be Cap'n Calamity! I be th' toughest, roughest scurvy pirate ever to sail th' seven seas! Be it a gang 'o annoyin' landlubbers, or aliens from th' blue skies, I gunna be fightin' from mornin' to nightfall!


"I R such stupid."
"Ahoy thar!"
"Yarr, th' blasted landlubbers have had thar last!"

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