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PostPosted: Sat Jul 19, 2014 5:56 am 
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Grinder
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Location: Italy. I must say other?
Did you try to do the things I said (which were explained by XerX) ?

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I discovered what's castlewars' CC8 level's name by saying random things.
I am a member on reghrhre's forum. I support that, so I put a link.
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<m4sterbr0s>But yeah, some people on the forums need to mature more.


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PostPosted: Sat Jul 19, 2014 6:00 am 
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Spiny
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Christian07 wrote:
Did you try to do the things I said (which were explained by XerX) ?


Not Yet Will Tomorrow - Thanks for Trying to Help :)

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PostPosted: Sat Jul 19, 2014 7:06 am 
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Rex
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Joined: Fri Dec 20, 2013 3:16 pm
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Location: Almost always in a Place called "Aniverse" :-P
XerX wrote:
What he is saying that you cannot save the world map with custom graphics in the folder. Build your world map with the vanilla graphics, then when you are 100% done the map, save it then put your custom graphics in the folder.

You can save the worldmap with custom-GFX like tiles, paths, levels, and scenes from 1 to 32. But you cannot put scenes from 33 upwards, because that causes the bug you encountered.
You can use one of two methods for that:
First method: You replace the original scenes from 33 on in the SMBX "gaphics"-folder and restart SMBX after that, but you need to safety-copy the original scene-GFX first (they don't show up on the "scenes"-tab in the editor, but they are still there).
Second method: You put the GFX from scenes 33 and on in your episode-folder, after you have completed your work on your worldmap.

I prefer the first method, as it also allows re-editing of the worldmap without removing the custom-GFX first, before opening the .wld-file again :-).

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