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 Post subject: Re: Major Lag Problem
PostPosted: Tue Jul 15, 2014 2:53 pm 
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Grinder
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Joined: Fri Dec 27, 2013 8:36 am
Posts: 1139
Location: Italy. I must say other?
Well, if they aren't the cause of the problem, give us the level, so may we can discover the source.

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I discovered what's castlewars' CC8 level's name by saying random things.
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 Post subject: Re: Major Lag Problem
PostPosted: Wed Jul 16, 2014 2:04 pm 
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Grinder
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Joined: Fri Dec 20, 2013 1:35 pm
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Location: Germany (Deutschland)
If your Level is very big especially if you use a lot of blocks and NPCs it will increasingly lag your Game. Try to lower the block Placements where the Player cannot normally reach ingame and replace them with Background objects. Lava, foreground Background objects (like SMB Bridge Fences, SMB3 Hanging Ropes used for Wood, SMB3 Propeller facing up, SMW Ghost House "Handles", Super Metroid's Cable from Mother Brain and more...), animating objects (multiple frames) and every tiles that has a Mask (Waterfall, Wooden Blocks, Cement Blocks, Pipes, Edge Pieces and much more...) will produce more process on SMBX and creates lag depending on your PC specs and capacity.

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 Post subject: Re: Major Lag Problem
PostPosted: Sat Jul 19, 2014 6:50 am 
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Rex
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Joined: Fri Dec 20, 2013 3:16 pm
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Location: Almost always in a Place called "Aniverse" :-P
As far as i experienced it, one of the main reasons for huge lag in SMBX is, when you use many events, that loop themselves (i found that out on my CC8 level).
That usually starts when you have 3 and more looping events, like "move platform a up", after 3 seconds "move platform a left", after 2 seconds "move platform a down", after 3 seconds "move platform a right", after 2 seconds "mmove platform a up" and so on.

I never experienced any problems with lag, when i use custom-playables, a huge amount of blocks (even 15300 are no problem for me), about 6000 backgrounds, about 600 NPCs, or even 100 warps and custom music in 17 sections, and all that at once and no matter if animated or not (i have 4 GB ram and 2.0 Ghz on the notebook i am using for SMBX). So i would make a safety-copy of your level somewhere, and delete some of the looping events, until you only have 2 or 3 of them left. Since Valtteri's Level "golden Palace" isn't lagging a bit, and it uses lots of one time-events, i don't think that any events are lagging SMBX, that are used only once.

I hope this is of help^^.

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