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 Post subject: Re: SMBX 1.3.0.1
PostPosted: Sat Jul 05, 2014 9:13 pm 
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Bob-omb
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......

So whos actually in charge of the new smbx

Joey or wohstalnd?

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 Post subject: Re: SMBX 1.3.0.1
PostPosted: Sat Jul 05, 2014 9:15 pm 
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Ninji
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Dr. Crygor wrote:
......

So whos actually in charge of the new smbx

Joey or wohstalnd?

Joey.
Wohstand is working on something completely different.

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 Post subject: Re: SMBX 1.3.0.1
PostPosted: Mon Jul 07, 2014 3:35 am 
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Kamikaze Koopa
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@Dr. Crygor:

SMBX 1.3.0.1 is not a content or bugfix update, it just improves the launcher and graphics a bit. It does not alter the actual game engine in any way, just what comes along with it in the download (including the .exe, which is essentially the game's launcher).

What Wohlstand is doing is a level editor that intends to be the successor to SMBX's current editor, and hopefully will be able to add and alter the game's actual content. However, it is a much longer-term project. GhostHawk is working on a similar SMBX successor as well, VSMBX (has its own thread in the Video Games forum).

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 Post subject: Re: SMBX 1.3.0.1
PostPosted: Wed Jul 16, 2014 2:25 pm 
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Boom Boom
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I've got a suggestion for 1.3.0.2: Add Return To Yoshi's Island and add the bosses that weren't originally in the game (like the castle 2,3,6,9, and more bosses)

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 Post subject: Re: SMBX 1.3.0.1
PostPosted: Wed Jul 16, 2014 5:15 pm 
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Dark Knight
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RTYI would make the filesize unnecessarily larger.


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