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 Post subject: Re: SMB3 Spiny Family
PostPosted: Wed Jul 16, 2014 8:13 pm 
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Bit
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Wow, just what I needed :D Great job here ~!

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 Post subject: Re: SMB3 Spiny Family
PostPosted: Wed Jul 16, 2014 9:09 pm 
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Nipper Plant
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I agree with Mr. Spike. However, I would also swap those spiny replacement's, that way we have normal Lakitus throwing spiny eggs that hatch into red spinys that walk off ledges like in official Mario games.

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 Post subject: Re: SMB3 Spiny Family
PostPosted: Wed Jul 16, 2014 10:40 pm 
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Ninji
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Natsu wrote:
SMW version

YES PLZ.
Lol, but really can you make this?

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PostPosted: Thu Jul 17, 2014 2:39 pm 
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Grinder
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Update!

There's a SMW version available.

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PostPosted: Thu Jul 17, 2014 7:31 pm 
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Ninji
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The SMW version is amazing.
Thank you.

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PostPosted: Thu Jul 17, 2014 7:32 pm 
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These are nice recolors and edits to the NPCs, especially the SMW variants. However, I feel like for the blue SMW spiny and green SMW spiny the edges should be a bit darker so it looks like there's sort of an outline (like the original red SMW spiny). Other than that nice job.

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PostPosted: Fri Jul 18, 2014 4:04 am 
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Fighter Fly
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I like this sprite, i'm probably going to use these in my episode, probably the SMW version

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PostPosted: Fri Jul 18, 2014 4:09 pm 
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This is a funny idea. But i also would swap the properties of red and blue ones, if i were you :-).
Also, you could make a ghostly one, that replace the SMB1 poison mushroom, but this is just a three seconds idea, so feel free to ignore it ^^.

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PostPosted: Sat Jul 19, 2014 11:39 am 
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Fighter Fly
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i have an idea: known you made SMW version so you can make a SMB1 version, OK?

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PostPosted: Sat Jul 19, 2014 12:29 pm 
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Update!

The SMB version has been added.

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