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PostPosted: Mon May 12, 2014 9:22 pm 
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Ripper II
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Hay squishy,I actually found some,well...minor problems,but I feel like pointing them out to you.
First one is with the sm3dworld block stepper,its not suppose to have pupils,but instead just white eyes,like the propeller block.
I also notice that the sm3dworld conkdor has the wrong colors,its suppose to have a brown color at the tip of its beak,not red.And its shell is suppose to be purple,not red,like this.
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But since purple isn't one of the colors in smb3,and the conkdor graphic is suppose to be smb3 styled,I would suggest you make the shell blue.

And thats really all I have to point out,but since there minor problems,it doesn't really matter whether you fix them or not.

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PostPosted: Tue May 13, 2014 9:32 am 
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Lakitu
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Squishy Rex, there was a inconsistency with giving credits. You know, I didn't see any credit to AwesomeZack for the SMW Style SMB3 Blocks right? The Mega Mario was also made by Rapid the Hedgehog, and the SMW Hammer Bros were from SupahLuigi. The 25th anniversary block was by Danimario9, and the Peach's Castle was taken from SemiJuggalo. Please give credit to all of those who made the GFX (especially MFGG members).

As for the SMW styled giant brick block: The SMB3 giant brick block (Default) has no mask.

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PostPosted: Wed May 21, 2014 11:14 pm 
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Swooper
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I love this pack sooooooo much, but can you make a SMW playable small luigi, too, like you did with mario?

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PostPosted: Tue Jun 03, 2014 7:21 am 
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Bit
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Is the Wobble Rock in this pack? Cause I don't see it.

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PostPosted: Tue Jun 03, 2014 9:16 am 
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Lakitu
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If you mean the tilting platform that was used during the boss battle with Iggy and Larry in SMW, it's called the Tipsy Turtle Shell in the GFX pack, although that's no turtle shell.

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PostPosted: Wed Jun 04, 2014 7:51 am 
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Bit
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Really? Cause it looks like the Wobble Rock from NSMBU. Anyways who made that graphic? I don't know. Squishy, why didn't you give credit for the NSMBU GFX?

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PostPosted: Wed Jun 04, 2014 11:41 am 
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Hoopster
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My favorite graphic pack. These helped much with the SMB3 graphics and Game Maps.

Congratulations, Squishy!


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PostPosted: Thu Jun 05, 2014 4:20 am 
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Bit
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F.N.C: To clarify, the Tipsy Turtle Shell is in fact a turtle shell, a very ancient one. I read an article about it a while back, however, though I can't remember where it was, here is the official sprite taken directly from the ROM with the name Tipsy Turtle Shell, which from the article I read, actually states that its sprite name from the ROM translates to Tipsy Turtle Shell: http://www.snesmaps.com/maps/SuperMarioWorld/sprites/SuperMarioWorldSprites.html

DaSpongeBobMan wrote:
Really? Cause it looks like the Wobble Rock from NSMBU. Anyways who made that graphic? I don't know. Squishy, why didn't you give credit for the NSMBU GFX?


Thanks for noticing the Wobble Rock. I lost progress on the old v1.5 when my hard drive hit the ground. Thus meaning a few new additions that were added were never re-added because I forgot about them. I have re-added Wobble Rock now for the v1.6 update. For clarification, I made the Wobble Rock myself, I would link you to the topic but the old forum can't be accessed any more. As for the NSMBU GFX, uh, good question... That will be fixed in the update as well.

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PostPosted: Thu Jun 05, 2014 9:19 am 
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Boom Boom
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How do I make the Tipsy Turtle Shell work?

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PostPosted: Thu Jun 05, 2014 9:22 am 
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Grinder
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FanofSMBX wrote:
How do I make the Tipsy Turtle Shell work?


You can't, cause SMBX limitations.

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