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 Forum: Projects   Topic: Super Mario World - The Cataclysmic Trap (Official Project)

Posted: Mon Jul 21, 2014 3:20 pm 

Replies: 2
Views: 498

MarioBros980, don't ask for a thread to be locked and then just create another one in its place. It's the same as bumping just for the sake of trying to get your post to the top of the forum without a proper reason, and this kind of thing is frowned upon in the SMBX community. Locking this one, and ...

 Forum: Projects   Topic: Super Mario World - The Cataclysmic Trap

Posted: Mon Jul 21, 2014 3:01 pm 

Replies: 12
Views: 1770

Locked on request. PM me or another staff member if you want it reopened.

 Global announcement   Topic: Level Contest 8: The Judging Begins

Posted: Mon Jul 21, 2014 12:02 pm 

Replies: 858
Views: 270948

mariogeek2 wrote:
Hey, Valtteri, why did you leave people's names up there who entered the contest but didn't submit their level? I'm pretty sure it's too late now.

A lot of people were making a level for the contest, but simply run out of time. The list is an indication of who entered, not who submitted.

 Forum: Levels   Topic: Level Design Tips

 Post subject: Re: Level Design Tips
Posted: Mon Jul 21, 2014 7:45 am 

Replies: 60
Views: 6659

This one flew into my head after I chose to use a certain music track.

82. Unless they sound better than the originals, try to avoid using remixes/arrangements of default SMBX music, as it's a waste of space.

 Forum: Episodes   Topic: Super Mario and the Tower of Biased 6

Posted: Mon Jul 21, 2014 4:52 am 

Replies: 209
Views: 18378

lighthouse64 wrote:
How in the world are people so good at playing these levels!!!??? :?

Because they're really good at SMBX, maybe?

 Forum: Help and Support   Topic: runtime error 9 problem

 Post subject: Re: runtime error 9 problem
Posted: Sun Jul 20, 2014 12:52 pm 

Replies: 4
Views: 771

What is happening in the level? How many warps, water boxes, and other sprites have you used? Check over the level, and try and find something that looks out of the ordinary. Try lowering the amount of blocks/NPCs/BGOs/warps as well, as a counter-measure.

 Forum: Graphics   Topic: Spiny Family (Update: SMB2 Version!)

Posted: Sun Jul 20, 2014 11:09 am 

Replies: 32
Views: 3315

Wow. This looks nifty, and I'm really digging all these Spinies. Might come in handy for an idea for a level in which there is nothing but Spinies, and this might inspire other NPC variants as well, like a Goomba family or a Shy Guy family.

 Forum: Help and Support   Topic: Custom music (problem)

 Post subject: Re: Custom music (problem)
Posted: Sun Jul 20, 2014 10:58 am 

Replies: 8
Views: 916

I think i saw this problem once aswell. Some Custom Music even when it's mp3 format doesn't play in smbx then for some reasons. Sometimes it takes a bit longer and sometimes it starts automatic after enabling the custom button. I had this problem as well. I was trying to use certain music for a Bow...

 Forum: Help and Support   Topic: Help with Events

 Post subject: Re: Help with Events
Posted: Sun Jul 20, 2014 10:52 am 

Replies: 4
Views: 525

Gooombaa wrote:
For each and every enemy?

Yeah. It would be better if you placed the enemies and their associated event in that layer as you went along so you don't have to go back and put them in that layer and then put the event on all of them.

 Forum: Projects   Topic: TGCA REMAKE! (Level complete, new screenshot!)

Posted: Sun Jul 20, 2014 10:46 am 

Replies: 40
Views: 3528

Thanks, Pseudo-dino. I hope you're looking forward to the release as much as I look forward to completing it! Now, at this moment, I've just finished another level, Castle of Despair. In case you don't know, this level was the one in which Mario was warped to a future Peach's Castle which has been t...
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